Let me roll sic bo

ABSTRACT

Let Me Roll Sic Bo is a dice game blended Sic Bo with traditional craps game. It is using three regular dice (cubes). Each die has six sides and different number of spots on it (from one to six). Each player will take a turn to shoot the dice follow the clockwise. Players can wager on nine main designed betting areas to win different odds.

FIELD OF THE INVENTION

The present invention, Let Me Roll Sic Bo, relates to Sic Bo and Crapsdice game. Player rolls three dice to establish the point. Player has toroll the point again to win the game.

PRIOR ART

Craps is a casino game played by rolling a pair of dice repeatedly. Ithas the pass line bet and don't line as the main wager spots in orderfor patrons to shoot the dice.

On the first roll, called the “come-out” roll, players who place wagerson pass line will win when 7 or 11 is rolled (a “natural”). If 2, 3, or12 is rolled (a “Craps number”), the pass line bet is lost. If any othernumber is rolled, namely 4, 5, 6, 8, 9, or 10, that number becomes theshooter's “point.” If the point is repeated before 7 is rolled, the betis won. If 7 is rolled before the point is repeated, the bet is lost.The pass line bet pays even money.

The pass line bet can be lost in either of two ways: Either the shooterrolls a craps number (2, 3, or 12) on the come-out roll, or heestablishes a point and subsequently “sevens-out.” In the former case,the same shooter continues to roll the dice. In the latter case, a newshooter takes control of the dice. Since most players at the craps tablebet with the shooter, the shooter is motivated to win as many and loseas few pass line bets as possible before the inevitable seven-out.Rolling a crap number on a come-out roll is therefore something almostevery shooter wants to avoid.

In standard craps, one can bet with the shooter or against him. To betagainst the shooter, one makes a don't pass bet, which is the reverse ofthe pass line bet (i.e., the criteria for winning and losing arereversed, and the bet pays even money), with one exception: If 12 isrolled on the come-out roll, the don't pass bet is tied rather than won.

Sic-bo is an old and very popular Chinese dice game. House dealer shakesthree dice in a bowl to result a combination number for player to bet onit. Players can bet on a wide variety of results with odds ranging from190 to 1 to even. Three dice are rolled and covered then each playerplaces a bet on a variety of things including: dice sum (3-18), a rangeof dice sums, a combination of two dice, a pair, a triple, a specifictriple or whether the dice sum is big (11-17) or small (4-10). Once betsare placed, the dice are shown and a bank pays out. All the bets are onetime betting, win or lose.

Sic bo table is an electronic table, “rectangular in shape with paddedarmrest upholstered in vinyl and with illuminated, computer drivendisplay, trimmed with all wool gaming cloth on foam/nylon,underlay-customized logo available, safety glass-protective cover.”produced by tripp Plastics company.

BACKGROUND OF THE INVENTION

According to Timmons, Sir. William P., U.S. Pat. No. 6,601,848, dicegame is using electronic table. He claimed that “An electronic dice gamecomprising: an electronic device comprising one or more mechanicaldevices.”

“The electronic dice game comprising a computer software programcomprising code for playing the electronic device, said code beingcapable of

(i) providing a display to a player, wherein at least a portion of thedisplay comprises multiple bet placement locations;

(ii) enabling player interface with one or more of mechanical devices onthe electronic device;

(iii) enabling a player to place a bet on one or more of the multiplebet placement locations shown on the display prior to a dice rollingstep by selecting one or more of the multiple bet placement locationsvia one or more of the mechanical devices on the electronic device;(iv) enabling a player to electronically roll dice;(v) computing a payout for a winning roll; and(vi) providing winnings to a player for a winning roll.”“the electronic dice game comprises 3 electronically displayed dice andcode that enables execution of special rules, wherein the special rulescomprise: (1) If player A bets on a pair, no player bets on 3-of-a-kind,and 3-of-a-kind is rolled, player A wins the pair bet; and (2) If playerA bets on a pair, and player B bets on 3-of-a-kind, and 3-of-a-kind isrolled, player B wins on the 3-of-a-kind bet, and player A wins the pairbet.”“so that a player can place multiple bets on multiple bet placementlocations corresponding to multiple possible winning roll combinationsshown on the game display prior to an electronic dice rolling step byselecting one or more of the multiple bet placement locations using theone or more mechanical devices on the electronic device; wherein thedice game has pay-out odds of up to “6000 to 1” or greater for a singleroll of the dice, and wherein each roll of the dice has a potentialwinner; and wherein for the 3 dice game, the multiple bet placementlocations comprise separate betting areas for (D individual numbersranging from 4 to 17, (ii) any pair, (iii) any straight formed by the 3dice (iv) any 3 of a kind, and (v) each specific 3 of a kind;”

One of the factors for determining the payout odds of a given roll isthe probability of a given roll using a set number of dice, said threedice. The table below provides the probability of rolling a given numberor combination of numbers using three dice.

Probability of given roll using three dice Number 65% Returns 70%Returns 85% Returns of Roll 216 rolls to player to player to player 3 1/216 139.75 150.5 182.75 4  3/216 46.15 49.7 60.35 5  6/216 22.75 24.529.75 6 10/216 13.39 14.42 17.51 7 15/216 8.71 9.38 11.39 8 21/216 6.046.5 7.89 9 25/216 4.97 5.35 6.49 10 27/216 4.55 4.9 5.95 11 27/216 4.554.9 5.95 12 25/216 4.97 5.35 6.49 13 21/216 6.64 6.5 7.89 14 15/216 8.719.38 11.39 15 10/216 13.39 14.42 17.51 16  6/216 22.77 24.5 29.75 17 3/216 46.15 49.7 60.35 18  1/216 139.75 150.5 182.75 Pair 96/216 0.810.88 1.06 Straight 24/216 5.2 5.6 6.8 3 of a kind  6/216 22.75 24.529.75 Specific 3  1/216 139.75 150.5 182.75 of a kind  7 to 10 88/2160.95 1.02 1.24 11 to 14 88/216 0.95 1.02 1.24

The above probability of rolling a given number or combination ofnumbers using three dice is using on the Sic Bo dice game for a longperiod of time in the casino. However, players did not even get a chanceto roll or shake the dice.

traditional Sic Bo dice game requires dealer to shake the dice in a bowlon a sic bo table that is wired with a computer to display the winningnumbers and combinations and total number resulting from a roll of threedice. Players have no control on the outcome of win or lose.

Sic Bo dice game provides only one roll bets. Dealer shakes the threedice in a bowl, enter the pip number on the top of three dice into acomputer device under the sic bo table, the winning numbers andcombinations then light up, dealer collecting the losing wagers andpaying the winning wager, the game is over. Players have no intention tostay a long time on the game.

The craps dice game used two standard dice. Each die has six faces withdifferent dots from one to six. Player rolls the dice to establish thepoint and has to roll the same point to win the game. The varieties ofbetting areas provide more choice to the players for investing theirwager.

The exciting part of craps game is to throw the dice. One of the playersmakes a monetary bet on either PASS line or DON'T PASS line or both toqualify shooting the dice. If shooter wagers on PASS line, he/she has toroll a total 7 or 11 to win the first throw, which is call “come outroll”. If the shooter rolls a total 2, 3, or 12, he/she loses the wageron PASS line.

There are three phases, such as come out roll, intermediate roll, anddecision roll in craps game. There are eight main betting areas, suchas, pass and don't pass, field, place, hard ways, horn, any 7, any crapsand 11 and come and don't come.

SUMMARY OF THE INVENTION

The present invention combines the two dice games to create a new dicegame, Let Me Roll Sic Bo. It provides better odds and easy to play asSic Bo and contains the exciting and fun part of Craps. Players arefully participating the game and feel having more control. All thepayouts are printed on the layout. It reduces the confusion.

Casino provides five of dice having six faces numbered one to six forplayer to choose three out five. Player has to shoot the three dicesimultaneously to the opposite of the table. The total numbers of dotson the up face of three dice, after they landed on the table, are usedto determine the outcome of the winning or losing on betting.

Players can bet on two dice combination out of three dice combinationand three dice combination.

Players have to wager on either BIG LINE or SMALL LINE in order to shotthe dice. Player cannot wager on both big and small.

There are nine main betting areas, Line: BIG LINE (11, 12, 13, and 14)and SMALL LINE (7, 8, 9, and 10), Hard Ways (a pair), two numbers, anycraps (4, 5, 6, 15, 16, and 17), Small Field, Big field, straight, andtriples.

The rules of Let Me Roll Sic Bo are:

(a). The BIG and SMALL betting is a contract bet. They are the mandatorywagering for shooting the dice. Player cannot take it back (pick it upor lower the bet) in the process of rolling (before win or lose rolled).

(b). Shooter has to shot the numbers corresponding to the numbers on bigline or small line to establish the point and shot it again to win thegame.

(c). On the come roll, the wagers on both big Line and small Line willlose when any triples rolled. Big Line wins when 15, 16 or 17 rolled andpushes when 4, 5 or 6 rolled.

Small Line wins when 4, 5, or 6 rolled and pushes when 15, 16 or 17rolled.

(d). The hard ways betting area of Let Me Roll Sic Bo is same as placebet area in the traditional craps game. These hard way bets are off onthe come out roll.

After the point is established, the hard way bets will be working.

They will lose or no action until either Big Line (11, 12, 13, and 14)or Small line (7, 8, 9, and 10) is rolled. Big hard ways, hard 12, hard10, and hard 8 will lose when Small Hard Ways hits. Small hard ways,hard 6, hard 4, and hard 2 will lose when Big Hard Ways hits. All thehard ways will lose when any straights rolled.

Players have the control on these bets. Player can have the hard waybets on and off anytime they want.

During the intermediate roll, all the hard ways will loss when anystraight rolled.

(e). Two numbers, field (any combinations), straight, 5 & 16, 4 &17, any6, any 15, even, odd and any craps are one roll bet. Players can placetheir bet any time they want. If the numbers did not roll, the betslost. If the numbers rolled, players would get pay.(f). The bets on triples are off on the come out roll. They are workingafter the point is established. Triples are one roll bet. It has to setup by dealer.(g). Straight is one roll bet.(h). On the decision roll, shooter who won will continue to shoot thedice. Shooter who lost will pass the dice to the new shooter.(i). Shooter who established the opposite point that is against to wherehe is wagering on can switch the wager to the other side or pass thedice to a new shooter to finish the game.

The payouts: casinos have the options to choose the percentage they wantto hold.

-   -   1. Hard Ways: any pair, two 6s, two 5s, two 4s, two 3s, two 2s,        and two 1s, will be paid 8 to 1. The house holds about 33%        advantage.    -   2. Any two numbers will be paid 5 to 1. The house advantage is        about 16.7%.    -   3. The craps, 4 or 17, will be paid 60 to 1. The house advantage        is about 15.28%.    -   4. The craps, 5 or 16, will be paid 30 to 1. The house advantage        is about 13.89%.    -   5. The any combinations of 7, 8, 13, or 14 will be paid 2 to 1.        The house advantage is about 12.50%.    -   6. The any combinations of 9, 10, 11, or 12 will be paid 1 to 1.        The house advantage is about 12.50%.    -   7. The any triples will be paid 25 to 1. The house advantage is        about 30%.    -   8. The triple will be paid 150 to 1. The house advantage is        about 30%.    -   9. Both Big and Small will be paid 1 to 1. The house advantage        is about 2.78%.    -   10. The straights will be paid 15 to 1. The house advantage is        about 30%.

Equipments:

1. A crap table with Let Me Roll Sic Bo layout

A stick—to send and bring back the dice

A bowl—to hold the extra dice

A puck—mark the point

Five dice (each die has six sides and each side has white dot/dots from1 through 6)—only three dice are use to roll.

A point recorder—optional: box man should press the three numbers toshow the players what is rolled after the dice are rolled.

Crew: Four dealers (two base dealer, one stick dealer and one reliefdealer) Two supervisors: one box person and one Floor person

2. A roulette table with Let Me Roll Sic Bo layout

A dice shaker—clear plastic bowl with a lid, A puck—mark the point,Three dice

BRIEF DESCRIPTION OF THE DRAWINGS

Table layout of Let Me Roll Sic Bo

FIG. 1 table layout of Let Me Roll Sic Bo

-   -   Contains BIG Line and SMALL Line wagering areas.    -   Contains Small field, Big field and any craps, 4, 5, 16 and 17,        wagering areas.    -   Contains two numbers wagering area.    -   Contains any 6 and any 15 wagering area.    -   Contains even, 2-4-6 and odd, 1-3-5 wagering area    -   Contains hard ways wagering area. It also called place bet        wagering area.    -   Contains triples, any triples, and straight wagering areas.

FIG. 2 Let Me Roll Sic Bo table

A traditional craps table with an electronic device under the table islike traditional Sic Bo table.

A point recorder is on the top of the table for input the result ofrolling three dice.

OTHER DESCRIPTION OF THE INVENTION

The present invention, Let Me Roll Sic Bo, can be played in the casinoas a variation of dice game and at home in the form of a board game. Thesetting for a family board game is including:

(a). A pot of gold—contains different size of fake nuggets from gram tokilogram.

One one-kilogram nugget

Ten one-hectogram nuggets

Twenty fifty-decagram nuggets

Forty twenty-five-decagram nuggets

One hundred one-decagram nuggets

Twenty fifty-gram nuggets

Forty twenty-five-gram nuggets

Two hundred one-gram nuggets

(b). Three dice are having six faces numbered one to six.

(c). A board is printed the layout with the wagering areas, Triples, anytriples, straight, hard ways, two numbers, any 6, any 7, 2-4-6, 1-3-5, 4& 17, 5&16, Small field, Big Field, BIG LINE, and SMALL LINE andpayouts.

The final goal of Let Me Roll Sic Bo board game is to obtain the Pot ofGold.

(a). One of the players should be the bank, holding the pot of gold.Other players take a turn to roll the dice and betting on the numbers.

(b). The dice should be rolled in the pot as the game is in process.

(c). The game is over when the bank is bankrupted.

The present invention, Let Me Roll Sic Bo, played in the casino, whereinthe casino will be the bank. It needs four dealers (two base dealers,one stick dealer and one relief dealer) and two supervisors: one boxperson and one floor person to watch the game.

-   -   1. The two base dealers are responsible for all the bets on        his/her side, half of the table. It includes booking the bets,        making changes, place the hard ways and two numbers, take or pay        the bets, marking and removing the pucks from numbers called as        the points of the game, and watches the dice when they land on        his/her side.    -   2. The stick dealer is responsible for booking and placing all        the one-roll bets between Box man and stick dealer, sending the        dice, calling the total of the dice after they stopped, and        watching the base dealer on the dice landed for every roll.    -   3. Players are taking turns (clockwise) to roll the dices from        where he/she stands to the opposite side of the table. Thus,        stick dealer has to send five dices to the player on the come        out roll and make sure shooter can only pick three dices out of        five. The shooter has to roll three dices at the same time. The        stick dealer has to watch the dices and make sure three dice are        shooting to the other side of the table simultaneously.    -   4. Stick dealer has to call the point, for instance, 4, 4, 6,        the point is 14, Big, Mark the Big, 2 to 1 for 14, 5 to 1 for        four-six. Then, stick dealer has to bring the three dices back        to the center of the table, place them right in front of the box        man.    -   5. The two base dealers have to mark the point, and pay the        field if there is a bet and working bets.    -   6. The field bets, any craps and any combinations bets are        self-service betting areas. Base dealers have to pay or take the        wagers according to the point that is roll.    -   7. Stick dealer has to book all the one roll bets in the center        of the table and place them on the right spots. When one roll        bet hits, sticker dealer has to direct base dealers to pay the        patrons who won from base to stick.    -   8. When there is a winner, base dealer has to take the losing        bets first, and then pay the winner bets from base to stick.    -   9. After the point is established, both wagers on small and big        will not lose when triples and any craps rolled.    -   10. Hard way bets (place bets) could lose any time during the        intermediate roll and decision roll when either big or small        rolled. Dealer has to pay the place bet from stick to base.    -   11. The bets on triples and any triples are off on the come out        roll. If player wants them working on the come out roll, it will        work as place bet. Big triples, (4, 5, and 6) will lose when        small (7, 8, 9, and 10) is rolled. Small triples (1, 2, and 3)        will lose when there big (11, 12, 13, and 14) is rolled.    -   12. Triples and any triples will work as place bet after the        point established. They will lose when the shooter wins or lose.        Triples 4, 5, and 6 will lose only when Small, 7, 8, 9, and 10        rolled. Triples, 1, 2, and 3, will lose only when Big, 11, 12,        13, and 14 rolled.    -   13. Stick calls        -   Dealer has to verify which side the shooter is wagering on.            For example, shooter is wagered on Big.            -   Dealer has to announce that shooter is shooting from                Big.    -   a. Come Out Roll—When there is no point, Big or Small.    -   1. Triple six, all bets in.        -   Two, three, five, total is 10, marks the small (if shooter            is wagering on small). Single the field. 5 to 1 for            two-three, two-five, and three-five. Working bets have            action. (The hard 8, hard 10, and hard 12 will lose.)    -   2. Three, five, six, total is 14, marks the big (if shooter is        wagering on big). Double the field. 5 to 1 for three-five,        five-six, and three-six. Working bets have action. (The hard 2,        hard 4, and hard 6 will lose.)    -   3. One, two, two, total is five. Five is crap, both lines (big        and small) in. Triple the any craps. 5 to 1 for one-two. Working        bets have action.    -   b. Intermediate Roll—When there is a point, either big or small.    -   1. Triple ones, all bets in. Then, stick dealer has to direct        the base dealer to pay the triple ones.    -   2. One, one, two, it is four; double the 3 to 1 for any craps,        five to one for one-two.    -   3. One, two, three, it is six; 3 to 1 for any craps, 5 to 1 for        one-two, one-three, two-three. 15 to 1 for one-two-three        straight (stick dealer has to direct the base dealer to paid the        winner.).    -   4. Six, six, four, it is sixteen; 8 to 1 for hard six, 5 to 1        for four-six.    -   c. Decision Roll—When there is a point, for instance, Big, and        Big rolled.    -   1. Six, five, two, it is 13, Big, winner. Take the Small, pay        the Big, double the 13, 5 to 1 for five-six, two-six, and 8 to 1        for two fives.    -   2. Two, two, three, total is 7, Small, winner. Take the Big, pay        the Small, double the 7, 5 to 1 for two-three, 8 to 1 for hard        four.    -   3. Three, four, five, it is 12, Big, winner. Take the Small, pay        the Big, even the 12, 5 to 1 for three-four, three-five, and        four-five. Then, stick dealer has to direct base dealers to pay        the 3-4-5 straight.

1. A method of playing Let Me Roll Sic Bo, a blend Sic Bo and Craps dicegame using three regular dice (cubes) with dots from one to six on eachside on a traditional craps table style and size with Let Me Roll Sic Bolay out and electronic display with a computer, comprising: (a).providing a traditional craps table style game table having a computerdriven display device under the table with designed Let Me Roll Sic Botable layout comprising a plurality of wagering areas including: a LineBet segment, comprising a Big line area consisting of the numbers 11,12, 13, 14 and a Small line area consisting of the numbers 7, 8, 9, 10,each number in the Line Bet segment representing a numerical totalresulting from the sum of a roll of the three dice; a Field Bet segment,comprising a big field area consisting of the numbers 4, 5, 6, 7, 8, 9,10, a small field with numbers 11, 12, 13, 14, 15, 16, 17, an any crapsarea consisting of the numbers 3, 4, 5, 6, 15, 16, 17, 18, an even areaconsisting of the numbers 2-4-6 and an odd area consisting of thenumbers 1-3-5, each number in the Line Bet segment representing anumerical total resulting from the sum of a roll of the three dice; theField Bet also comprising a two dice combination area consisting of thenumbers 1-2, 1-3, 1-4, 1-5, 1-6, 2-3, 2-4, 2-5, 2-6, 3-4, 3-5, 3-6, 4-5,4-6, 5-6, each number in the two dice combination area representing anumerical total resulting from the sum of a roll of two of the threedice; a One Roll Bet segment comprising a triples area consisting of thethree dice combinations of 1-1-1, 2-2-2, 3-3-3, 4-4-4, 5-5-5, 6-6-6, anany triples area an any 4 and 17 area consisting of the numbers 1-1-2,5-6-6, an any 5 and 16 area consisting of the numbers 1-2-2, 1-1-3,5-5-6, 4-6-6, an any 6 and 15 area consisting of the numbers 1-1-4,2-2-2 and 4-5-6, 5-5-5, a straight area consisting of the numbers 1-2-3,2-3-4, 3-4-5, 4-5-6, each number in the One Roll Bet segmentrepresenting a numerical total resulting from the sum of a roll of thethree dice; a Place Bet segment, comprising a Big hard ways areaconsisting of the numbers 6-6, 5-5, 4-4, and a Small hard ways areaconsisting of the numbers 1-1, 2-2, 3-3; each number in the Place Betsegment representing a numerical total resulting from the sum of a rollof two of the three dice: (b). providing three regular cubic dice, eachdie having six faces with dots from one to six; (c). require one of theplayers to place a bet on either Big line or Small line to qualifyshooting the three dice repeatedly to establish the point and repeatedlyshoot the dice to make a winner or lose the game; (e). providing a gamerule including: requiring player to be the shooter to shoot the dice inthree phases; named come-out roll, intermediate roll, and decision rollfrom one end of the table to the other end of the table; come-out roll,is making a first throw by rolling the three dice by the shooter;shooter initially place wager on Big line or Small line to be qualifythrowing three dice to win or lose based on total numbers of three diceresulting from a roll, shooter repeatedly throwing three dice toestablish a point corresponding to the numbers on Big line or Smallline, intermediate roll, is continuing throwing; after the point isestablished, shooter repeatedly throwing three dice without making awinning point that is established on the come-out roll to win the game,or without making a losing point that is the opposite point of the pointestablished on the come-out roll; and decision roll; is making the lastthrow, shooter throwing three dice and making a winning point that isestablished on the come-out roll to win the game, or making a losingpoint that is the opposite point of the point established on thecome-out roll; (f). providing a game rule including: assigned line bet,Big line and Small line, as contract bet area; requiring players toplace a bet on either the Big line or Small line wagering areas toqualify be the shooter; requiring bets placed on the Big line and Smallline wagering area that did not win or lose on the come-out roll, toremain on the Big line and Small line wagering areas until these bet winor lose on successive rolls of the three dice; establishing a point whenthe number combination from the come out of the three dice correspond toany of the numerical total 7, 8, 9, 10, 11, 12, 13, 14; (g). providing agame rule including: assigned field bet as self bet area; playersoptionally placing bets on field by themselves; (h). providing a gamerule including: assigned place bet as a continue betting area; requiringdealer set the bets for player; the big hard ways lose when and smallstraight, 1-2-3 and 2-3-4, and Small line points rolled, the small hardways lose when big straight, 4-5-6 and 3-4-5, and Big line pointsrolled; (i). providing a game rule including: assigned one roll bet asset bet area; requiring dealer set the bets for player; (j). allowingplayers optionally placing bets on any of the other wagering areas ofthe game table; to wager on different combination from 3 to 18 that is aresult from a rolling three dice; if a point is established on thecome-out roll, throwing the three dice again by the shooter, thensettling the bets placed on the Hard Ways wagering area, any 4 and 17,any 5, and 16, straight wagering area, and the bets on the Tripleswagering area; (k). providing different payout with different odds todifferent number based on a math analysis; settling bets by paying awinning player if the number combination from the come-out roll,intermediate roll, and decision roll of the dice corresponds to anycombination on any of the wagering areas that the player placed a beton; except the bets placed on the Hard Ways wagering area and betsplaced on the triples wagering areas are not settled on the come-outroll; (l). require shooter place wager on either provided two designedcontract betting lines named, Big Line and Small Line to be qualifyshooting the dice repeatedly; on the come-out roll, the wager on Bigline loses on any triples, pushes on 4, 5, and 6 and wins on 15, 16, and17, each number is resulting from the sum of a roll of three dice; thewager on Small line loses on any triples, pushes on 15, 16, and 17, andwins on 4, 5, and 6, each number is resulting from the sum of a roll ofthe three dice; (m). provide different combination numbers betting spotsfrom 3 to 18 that is result from a shooting three dice for patronswagering on them any time during the game; including two dice numbersout of three dice number that is a result from a rolling three dice;(n). requiring players shoot three dice on a craps table to establishthe winning point called come-out roll, continue to shoot the three diceto win other betting on different combination numbers before shoot thenumbers of Big line or Small line called intermediate-roll, and shootthe numbers of Big line or Small line to win or lose the wager calleddecision roll; settling bets by collecting bets from a losing player orpaying bets to a winning player if the number combination from thecome-out roll of the three dice correspond to Any craps number 4, 5, 6,15, 16, 17, and triples, and collecting bets from the losing playerplaced a bet on either the Big wagering area or the Small wagering areaor paying bets to the winning player placed a bet on either the Bigwagering area or small wagering area; settling bets by collecting betsfrom a losing player if the number combination from the come-out roll ofthe three dice correspond to any of the number on the Small wageringarea and player placed a bet on any of the numbers on the Big wageringarea; settling bets by collecting bets from a losing player if thenumber combination from the come-out roll of the three dice correspondto any of the number on the Big wagering area and player placed a bet onany of the numbers on the Small wagering area; settling bets bycollecting bets from a losing player or paying bets to a winning playerif the number combination from the intermediate roll of the three dicecorrespond to any of the number on the big wagering area, small wageringarea, one roll bet wagering and field wagering area: settling bets bycollecting bets from a losing player if the number combination from thedecision roll of the three dice correspond to any of the number on theBig wagering area and player placed a bet on Small wagering, or settlingbets by collecting bets from a losing player if the number combinationfrom the decision roll of the three dice correspond to any of the numberon the Small wagering area and player placed a bet on Big wagering area;settling bets by collecting bets from a losing player or paving bets toa winning player if the number combination from the decision roll of thethree dice correspond to any of the number on the big wagering area,small wagering, one roll bet wagering and field wagering area.
 2. Themethod of playing claim 1, wherein, (a) require patrons place a minimumwager or more on Big line bet or a Small line bet to be qualifiedshooting dice and making initial roll to establish the pointcorresponding to big line, 11, 12, 13, 14 and small line, 7, 8, 9, 10,each number representing a numerical total resulting from the sum of aroll of three dice: (b) requiring a shooter rolling three dicerepeatedly to establish the winning point, the numbers on the big lineor small line, and repeatedly rolling three dice until to win or losethe wager placed on winning point, the numbers on the big line or smallline; (c) declaring that 11, 12, 13, and 14 is the numbers represent theBig line and declaring that 7, 8, 9, and 10 represent the Small line;shooter throw one of the numbers to establish the winning point on thecome-out roll, and throw one of the same numbers to win or the oppositenumber to lose on the decision roll; on the initial roll, or come-out,the total number on the face up of three dice after a roll results in awin for bettor is 4, 5 and 6 if bettors place wager on Small line; onthe initial roll, or come-out, the total number on the face up of threedice after a roll results in a win for bettor is 15,16 and 17 if bettorsplace wager on Big line; (d) declaring that on the initial roll, thewager on Small line loses when any triples, such as, 6-6-6-, 5-5-5,4-4-4, 3-3-3, 2-2-2, and 1-1-1 rolled; wins when 4, 5, or 6 rolled; andpushes when 15, 16, or 17 rolled; (e) declaring that on the initialroll, the wager on Big line loses when any triples, such as, 6-6-6-,5-5-5, 4-4-4, 3-3-3, 2-2-2, and 1-1-1 rolled; wins when 15,16, or 17rolled; and pushes when 4, 5, or 6 rolled; (f) after the winning pointis established, shooter repeatedly shooting dice is called intermediateroll, the wagers on all other combination numbers will be take or payaccording to rules of the game; (g) after the winning point isestablished, shooter shoot a number corresponding to the numbers of Bigline or Small line is called decision-roll; shooter wins or lose isdepend on which line bet he was wager on and which number he made;shooter wagers on big line and established the point on big line,shooter has to make the point on big line to win the game; if shootermake the point on small line, shooter will lose the game, and pass thedice to next shooter; shooter wagers on small line and established thepoint on small line, shooter has to make the point on small line to winthe game; if shooter make the point on big line, shooter will lose thegame, and pass the dice to next shooter; shooter wagers on big line, butestablished the point on small line, shooter has to make the number onbig line to win the game, but lose the right of shooting dice and passthe dice to next shooter; if shooter make the point on small line,shooter will lose the wager on big line, but still keep the right ofshooting dice; shooter wagers on small line, but established the pointon big line, shooter has to make the point on small line to win thegame; but lose the right of shooting dice and pass the dice to nextshooter; if shooter make the point on big line, shooter will lose thewager on small line, but still keep the right of shooting dice.
 3. Themethod of playing claim 1, wherein, providing different optional bettingspots with different combination numbers that is resulting from ashooting of the three dice, the optional betting spots including: (a)Line Bet: a contract bet, requiring bets placed on the big line andsmall line wagering area that did not win or lose on the come-out rollto remain on the big line and small line until bets win or lose onsuccessive roll of the three dice: Big Line wagering area consisting ofthe number 11, 12, 13, and 14, each number representing a numericaltotal resulting from the sum of a roll of the three dice; Small Linewagering area consisting of the number 7, 8, 9, and 10, each numberrepresenting a numerical total resulting from the sum of a roll of thethree dice; (b) Self Bet: is one roll bet, player can placed bets on thecome-out roll and intermediate roll; Big Field wagering area consistingof the number 11, 12, 13, 14, 15, 16, and 17; Small field wagering areaconsisting of the number 4, 5, 6, 7, 8, 9, and 10; Even and odd wageringarea consisting of the combination of three dice, 2-4-6 and 1-3-5; Twonumbers wagering area consisting of two dice combination of three dice,1-2, 1-3, 1-4, 1-5, 1-6, 2-3, 2-4, 2-5, 2-6, 3-4, 3-5, 3-6, 4-5, 4-6,and 5-6; (c) Place Bet: requiring dealer to placed the wagers for playeron the come-out roll and intermediate roll; Hard Ways wagering areaconsisting of the number of two dice result from a roll have the samenumber of dots on the face up side, such as, 1-1, 2-2, 3-3, 4-4, 5-5,and 6-6; wagers on big hard ways, 4-4, 5-5, 6-6, loses on any triples,small line, and small pairs resulting from the sum of a roll of two ofthree dice; wagers on small hard ways, 1-1, 2-2, 3-3, loses on anytriples, big line, and big pairs, a numerical combination resulting fromthe sum of a roll of three dice and a roll of two of three dice; (d) OneRoll Bet: Straight wagering area consisting of the numbers of 6, 9, 12,and 15 result from a roll of three dice with a consecutive number on theface up side, such as, 1-2-3-, 2-3-4, 3-4-5, and 4-5-6; Triple wageringarea consisting of the number 3, 6, 9, 12, 15, and 18 result from a rollof three dice with the same number of dots on the face up side, such as,1-1-1, 2-2-2, 3-3-3, 4-4-4, 5-5-5, and 6-6-6; Even dice wagering areaconsisting of the number of 12 result from a roll of three dice, suchas, 2-4-6; Odd dice wagering area consisting of the number of 9 resultfrom a roll of three dice such as, 1-3-5; Two Numbers wagering areaconsisting of the number of 3, 4, 5, 6, 7, 8, 9, 10, and 11, from twodice of a roll of three dice such as, 1-2, 1-3, 1-4, 1-5, 1-6, 2-3, 2-4,2-5, 2-6, 3-4, 3-5, 3-6, 4-5, 4-6, and 5-6; Any Craps wagering areaconsisting of number of 4, 5, 16, and 17 result from a roll of threedice, such as, 1-1-2, 1-2-2, 1-1-3, 4-6-6, 5-5-6, and 6-6-5; Any 6 and15 wagering area consisting of number result from a roll of three dice,such as 1-2-3, 2-2-2, 1-1-4, 5-5-5, 4-5-6, and 3-6-6.
 4. The method ofplaying claim 1, wherein, Line Bet is a contract bet in order for patronto shoot the dice; shooter must to roll the corresponding number to theBig Line, 11, 12, 13, 14, or Small Line, 7, 8, 9, 10, establishing thepoint and roll the same point to win the game or roll the opposite pointto lose the game.
 5. The method of playing claim 1, wherein, Hard Waysis betting on the pairs of two dice result from a roll of three dice;wagers on Small pairs, 1-1, 2-2, and 3-3 lose when any triples, Big lineand Big pairs rolled; wagers on Big pairs, 4-4, 5-5, and 6-6 lose whenany triples, Small line and Small pairs rolled; player can require HardWays working on the come-out roll.
 6. The method of playing claim 1,wherein, (a) require shooter makes a wager on either Big line or Smallline in order to shot the dice and to establish the point called ComeOut roll; the wagers on big line will lose when any triples rolled, pushwhen 4, 5, and 6 rolled, and win when 15, 16, and 17 rolled; the wagerson small line will lose when any triples rolled, push when 15, 16, and17 rolled, and win when 4, 5, 6 rolled; (b) if shooter wagers on bigline, he/she has to roll the numbers on big line to establish the pointthat is not against to himself; and roll the numbers on big line againto win the game; if shooter wagers on small line, he/she has to roll thenumbers on small line to establish the point that is not against to hehimself; and roll the numbers on small line again to win the game; (d)if shooter wagers on Big line, but rolled numbers on small line toestablish the point, the shooter will lose his wager on the BIG line ifhe repeats the number on small line; the wagers on SMALL line get paid;however, the shooter still has the right to shot the dice with placinganother wager on either BIG line or SMALL line; if shooter wagers onSMALL line, but rolls numbers on big line to establish the point, theshooter will lose his wager on the SMALL line if he repeats the numberson big line; the wagers on BIG get paid; however, the shooter still hasthe right to shot the dice with placing another wager on either BIG lineor SMALL line; (e) after the point is established, which is callintermediate roll, the wagers on other number will be pay or take basedon the number result from a roll of three dice and the rules; (f)decision roll is when shooter rolls the point or the opposite of thepoint; shooter will lose his/her bet and the right of shooting dice whenhe/she shoots the opposite point; shooter will continue shoot the dicewhen he/she shoot the point.
 7. The method of playing claim 1, wherein,(a) providing three dice having six faces numbered one to six for playershooting the numbers; player should roll the three dice from one side ofthe table to the other side of the table (standard craps table); (b) Thetotal numbers of dots on the up face of three dice, after the dice areland on the table, are used to determine the outcome of the winning onbetting; (c) players can bet on two dice combination out of three dicecombination and three dice combination; (d) Big line and Small line betpays even money; Hard Ways (pair) pays 8 to 1; Triple pays 150 to 1;straight pays 6 to 1; 15 and 6 pays 15 to 1; 16 and 5 pays 25 to 1; 17and 4 pays 50 to 1; 4 to 10 pays even; 11 to 17 pay even; Any triplepays 30 to 1; odds and even pays 6 to 1; and two numbers of three dicepays 5 to 1.